Beneath the rad-washed wastes and dusty chasms of Somneft lurks an existential threat to Imperial forces in the Nephilim Sector – a dormant Necron world which could spell disaster for the Indomitus Crusade. Yet humanity’s armies are demanded elsewhere, and of all the commanders in the region, only the xenos hunters of Watch Fortress Prescience understand the true danger posed by such a tomb.
Kill Team: Tomb World contains two completely new kill teams, and a gargantuan stack of terrain to provide new tactical thrills. Deathwatch kill teams are the elite of the elite, each operative pulled from a different Chapter and given a role that suits them – the box contains enough miniatures to create two entire teams using a wide variety of operatives, with plenty of sculpted shoulderpads and faces representing numerous Chapters. The Canoptek Circle stalk them through the complex: two Tomb Crawlers, an Accelerator, a Reanimator, and three Canoptek Circle Warriors all led by a powerful Geomancer